EN / CN

Echoes of the Anthropocene

Behind the Scenes: Acoustic Archaeology & Data Materialization



Analysis Tools Reaper / Sparta_sldoa / Audacity
Implementation Unity VFX Graph / Robotic Inscription
Data Logic CSV Dataset to 3D Ripple Mapping
    "Acoustic Archaeology" — translating the ephemeral sonic heritage of London into permanent clay fossils. This process bridges the gap between speculative futures and our current environmental resonance.


Sound Analysis & Decomposition: Each soundscape recording was decomposed 
into three analytical dimensions:        
Directional energy & width
(spatial spread),        
Source count & motion (source positions), 
and Spectral/timbral cues (texture variations). 
These parameters were categorized into sound families  — geophony, biophony, and anthrophony — transforming raw noise into readable visual glyphs.    
Unity VFX Implementation: In Unity, we used the VFX Graph to let sound become visible. Each sound event from the CSV dataset was translated into a visual ripple in 3D space through a precise parameter mapping system.    
        This interlinked process of robotic inscription and point-cloud visualization materializes our fragile heritage, inviting future listeners to re-inhabit a city that once lived and breathed.